GrounderQuadruped Class Reference

Grounding for LimbIK, CCD and/or FABRIK solvers. More...

Inheritance diagram for GrounderQuadruped:

Collaboration diagram for GrounderQuadruped:

## Public Member Functions | |

override void | ResetPosition () |

Resets this Grounder so characters can be teleported instananeously. More... | |

Public Member Functions inherited from Grounder | |

delegate void | GrounderDelegate () |

Delegate for Grounder events. More... | |

## Public Attributes | |

Grounding | forelegSolver = new Grounding() |

The Grounding solver for the forelegs. More... | |

float | rootRotationWeight = 0.5f |

The weight of rotating the character root to the ground angle (range: 0 - 1). More... | |

float | minRootRotation = -25f |

The maximum angle of rotating the quadruped downwards (going downhill, range: -90 - 0). More... | |

float | maxRootRotation = 45f |

The maximum angle of rotating the quadruped upwards (going uphill, range: 0 - 90). More... | |

float | rootRotationSpeed = 5f |

The speed of interpolating the character root rotation (range: 0 - inf). More... | |

float | maxLegOffset = 0.5f |

The maximum IK offset for the legs (range: 0 - inf). More... | |

float | maxForeLegOffset = 0.5f |

The maximum IK offset for the forelegs (range: 0 - inf). More... | |

float | maintainHeadRotationWeight = 0.5f |

The weight of maintaining the head's rotation as it was before solving the Grounding (range: 0 - 1). More... | |

Transform | characterRoot |

The root Transform of the character, with the rigidbody and the collider. More... | |

Transform | pelvis |

The pelvis transform. Common ancestor of both legs and the spine. More... | |

Transform | lastSpineBone |

The last bone in the spine that is the common parent for both forelegs. More... | |

Transform | head |

The head (optional, if you intend to maintain it's rotation). More... | |

IK[] | legs |

IK componets of the hindlegs. Can be any type of IK components. More... | |

IK[] | forelegs |

IK components for the forelegs. Can be any type of IK components. More... | |

Vector3 | gravity = Vector3.down |

When using GrounderQuadruped on a spherical object, update this vector to always point towards the center of that object. More... | |

Public Attributes inherited from Grounder | |

float | weight = 1f |

The master weight. Use this to fade in/out the grounding effect. More... | |

Grounding | solver = new Grounding() |

The Grounding solver. Not to confuse with IK solvers. More... | |

GrounderDelegate | OnPreGrounder |

Called before the Grounder updates it's solver. More... | |

GrounderDelegate | OnPostGrounder |

Called after the Grounder has updated it's solver and before the IK is applied. More... | |

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