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AimController Class Reference

Handles smooth aim target switching, weight blending, target interpolation and root rotation. More...

Inherits MonoBehaviour.

Collaboration diagram for AimController:
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Public Attributes

AimIK ik
 Reference to the AimIK component. More...
 
float weight = 1f
 Master weight of the IK solver. More...
 
Transform target
 The target to aim at. Do not use the Target transform that is assigned to AimIK. Set to null if you wish to stop aiming. More...
 
float targetSwitchSmoothTime = 0.3f
 The time it takes to switch targets. More...
 
float weightSmoothTime = 0.3f
 The time it takes to blend in/out of AimIK weight. More...
 
bool smoothTurnTowardsTarget = true
 Enables smooth turning towards the target according to the parameters under this header. More...
 
float maxRadiansDelta = 3f
 Speed of turning towards the target using Vector3.RotateTowards. More...
 
float maxMagnitudeDelta = 3f
 Speed of moving towards the target using Vector3.RotateTowards. More...
 
float slerpSpeed = 3f
 Speed of slerping towards the target. More...
 
Vector3 pivotOffsetFromRoot = Vector3.up
 The position of the pivot that the aim target is rotated around relative to the root of the character. More...
 
float minDistance = 1f
 Minimum distance of aiming from the first bone. Keeps the solver from failing if the target is too close. More...
 
Vector3 offset
 Offset applied to the target in world space. Convenient for scripting aiming inaccuracy. More...
 
float maxRootAngle = 45f
 Character root will be rotate around the Y axis to keep root forward within this angle from the aiming direction. More...
 
bool turnToTarget
 If enabled, aligns the root forward to target direction after 'Max Root Angle' has been exceeded. More...
 
float turnToTargetTime = 0.2f
 The time of turning towards the target direction if 'Max Root Angle has been exceeded and 'Turn To Target' is enabled. More...
 
bool useAnimatedAimDirection
 If true, AimIK will consider whatever the current direction of the weapon to be the forward aiming direction and work additively on top of that. This enables you to use recoil and reloading animations seamlessly with AimIK. Adjust the Vector3 value below if the weapon is not aiming perfectly forward in the aiming animation clip. More...
 
Vector3 animatedAimDirection = Vector3.forward
 The direction of the animated weapon aiming in character space. Tweak this value to adjust the aiming. 'Use Animated Aim Direction' must be enabled for this property to work. More...
 

Detailed Description

Handles smooth aim target switching, weight blending, target interpolation and root rotation.