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RootMotion
FinalIK
AimController
animatedAimDirection
ik
maxMagnitudeDelta
maxRadiansDelta
maxRootAngle
minDistance
offset
pivotOffsetFromRoot
slerpSpeed
smoothDampTime
smoothTurnTowardsTarget
target
targetSwitchSmoothTime
turnToTarget
turnToTargetTime
useAnimatedAimDirection
weight
weightSmoothTime
Vector3 offset
Offset applied to the target in world space. Convenient for scripting aiming inaccuracy.
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