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RootMotion
FinalIK
IKSolverFullBodyBiped
bodyEffector
GetBendConstraint
GetChain
GetChain
GetEffector
GetEndEffector
GetHeadMapping
GetLimbMapping
GetLimbMapping
GetSpineMapping
headMapping
IsValid
leftArmChain
leftArmMapping
leftFootEffector
leftHandEffector
leftLegChain
leftLegMapping
leftShoulderEffector
leftThighEffector
pullBodyHorizontal
pullBodyVertical
rightArmChain
rightArmMapping
rightFootEffector
rightHandEffector
rightLegChain
rightLegMapping
rightShoulderEffector
rightThighEffector
rootNode
SetChainWeights
SetEffectorWeights
SetLimbOrientations
SetToReferences
spineStiffness
void SetToReferences
(
BipedReferences
references
,
Transform
rootNode
=
null
)
Sets up the solver to
BipedReferences
and reinitiates (if in runtime).
Parameters
references
Biped references.
rootNode
Root node (optional). if null, will try to detect the root node bone automatically.
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1.8.4