Grounding for FBBIK characters. More...
Classes | |
class | SpineEffector |
Contains the bending weights for an effector. More... | |
Public Member Functions | |
override void | ResetPosition () |
Resets this Grounder so characters can be teleported instananeously. More... | |
Public Member Functions inherited from Grounder | |
delegate void | GrounderDelegate () |
Delegate for Grounder events. More... | |
Public Attributes | |
FullBodyBipedIK | ik |
Reference to the FBBIK componet. More... | |
float | spineBend = 2f |
The amount of spine bending towards upward slopes. More... | |
float | spineSpeed = 3f |
The interpolation speed of spine bending. More... | |
SpineEffector[] | spine = new SpineEffector[0] |
The spine bending effectors. More... | |
Public Attributes inherited from Grounder | |
float | weight = 1f |
The master weight. Use this to fade in/out the grounding effect. More... | |
Grounding | solver = new Grounding() |
The Grounding solver. Not to confuse with IK solvers. More... | |
GrounderDelegate | OnPreGrounder |
Called before the Grounder updates its solver. More... | |
GrounderDelegate | OnPostGrounder |
Called after the Grounder has updated its solver and before the IK is applied. More... | |
GrounderDelegate | OnPostIK |
Called after the IK has updated. More... | |
Grounding for FBBIK characters.