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float maxRigidbodyVelocity = 10f

Most character controllers apply supernatural accelerations to characters when changing running direction or jumping. It will require major pinning forces to be applied on the ragdoll to keep up with that acceleration. When a puppet collides with something at that point and is unpinned, those forces might shoot the puppet off to space. This variable limits the velocity of the ragdoll's Rigidbodies when the puppet is unpinned.