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VRIKCalibrator.Settings Class Reference

The settings for VRIK tracker calibration. More...

Public Attributes

float scaleMlp = 1f
 Multiplies character scale. More...
 
Vector3 headTrackerForward = Vector3.forward
 Local axis of the HMD facing forward. More...
 
Vector3 headTrackerUp = Vector3.up
 Local axis of the HMD facing up. More...
 
Vector3 bodyTrackerForward = Vector3.forward
 Local axis of the body tracker towards the player's forward direction. More...
 
Vector3 bodyTrackerUp = Vector3.up
 Local axis of the body tracker towards the up direction. More...
 
Vector3 handTrackerForward = Vector3.forward
 Local axis of the hand trackers pointing from the wrist towards the palm. More...
 
Vector3 handTrackerUp = Vector3.up
 Local axis of the hand trackers pointing in the direction of the surface normal of the back of the hand. More...
 
Vector3 footTrackerForward = Vector3.forward
 Local axis of the foot trackers towards the player's forward direction. More...
 
Vector3 footTrackerUp = Vector3.up
 Local axis of the foot tracker towards the up direction. More...
 
Vector3 headOffset
 Offset of the head bone from the HMD in (headTrackerForward, headTrackerUp) space relative to the head tracker. More...
 
Vector3 handOffset
 Offset of the hand bones from the hand trackers in (handTrackerForward, handTrackerUp) space relative to the hand trackers. More...
 
float footForwardOffset
 Forward offset of the foot bones from the foot trackers. More...
 
float footInwardOffset
 Inward offset of the foot bones from the foot trackers. More...
 
float footHeadingOffset
 Used for adjusting foot heading relative to the foot trackers. More...
 
float pelvisPositionWeight = 1f
 Pelvis target position weight. If the body tracker is on the backpack or somewhere else not very close to the pelvis of the player, position weight needs to be reduced to allow some bending for the spine. More...
 
float pelvisRotationWeight = 1f
 Pelvis target rotation weight. If the body tracker is on the backpack or somewhere else not very close to the pelvis of the player, rotation weight needs to be reduced to allow some bending for the spine. More...
 

Detailed Description

The settings for VRIK tracker calibration.