The settings for VRIK tracker calibration. More...
Public Attributes | |
float | scaleMlp = 1f |
Multiplies character scale. More... | |
Vector3 | headTrackerForward = Vector3.forward |
Local axis of the HMD facing forward. More... | |
Vector3 | headTrackerUp = Vector3.up |
Local axis of the HMD facing up. More... | |
Vector3 | handTrackerForward = Vector3.forward |
Local axis of the hand trackers pointing from the wrist towards the palm. More... | |
Vector3 | handTrackerUp = Vector3.up |
Local axis of the hand trackers pointing in the direction of the surface normal of the back of the hand. More... | |
Vector3 | footTrackerForward = Vector3.forward |
Local axis of the foot trackers towards the player's forward direction. More... | |
Vector3 | footTrackerUp = Vector3.up |
Local axis of the foot tracker towards the up direction. More... | |
Vector3 | headOffset |
Offset of the head bone from the HMD in (headTrackerForward, headTrackerUp) space relative to the head tracker. More... | |
Vector3 | handOffset |
Offset of the hand bones from the hand trackers in (handTrackerForward, handTrackerUp) space relative to the hand trackers. More... | |
float | footForwardOffset |
Forward offset of the foot bones from the foot trackers. More... | |
float | footInwardOffset |
Inward offset of the foot bones from the foot trackers. More... | |
float | footHeadingOffset |
Used for adjusting foot heading relative to the foot trackers. More... | |
float | pelvisPositionWeight = 1f |
Pelvis target position weight. If the body tracker is on the backpack or somewhere else not very close to the pelvis of the player, position weight needs to be reduced to allow some bending for the spine. More... | |
float | pelvisRotationWeight = 1f |
Pelvis target rotation weight. If the body tracker is on the backpack or somewhere else not very close to the pelvis of the player, rotation weight needs to be reduced to allow some bending for the spine. More... | |
The settings for VRIK tracker calibration.