A full-body IK solver designed specifically for a VR HMD and hand controllers. More...
Classes | |
class | References |
VRIK-specific definition of a humanoid biped. More... | |
Public Member Functions | |
void | AutoDetectReferences () |
Auto-detects bone references for this VRIK. Works with a Humanoid Animator on the gameobject only. More... | |
void | GuessHandOrientations () |
Fills in arm wristToPalmAxis and palmToThumbAxis. More... | |
override IKSolver | GetIKSolver () |
Gets the IK component's solver as IKSolver. More... | |
Public Attributes | |
References | references = new References() |
Bone mapping. Right-click on the component header and select 'Auto-detect References' of fill in manually if not a Humanoid character. Chest, neck, shoulder and toe bones are optional. VRIK also supports legless characters. If you do not wish to use legs, leave all leg references empty. More... | |
IKSolverVR | solver = new IKSolverVR() |
The solver. More... | |
A full-body IK solver designed specifically for a VR HMD and hand controllers.