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RootMotion
FinalIK
IKSolverVR
Spine
animatedHeadHeightBlend
bodyPosStiffness
bodyRotStiffness
chestClampWeight
chestGoal
chestGoalWeight
chestPositionOffset
chestRotationOffset
goalPositionChest
headClampWeight
headPositionOffset
headRotationOffset
headTarget
IKPositionHead
IKPositionPelvis
IKRotationHead
IKRotationPelvis
maintainPelvisPosition
maxRootAngle
minHeadHeight
moveBodyBackWhenCrouching
neckStiffness
pelvisPositionOffset
pelvisPositionWeight
pelvisRotationOffset
pelvisRotationWeight
pelvisTarget
positionWeight
rootHeadingOffset
rotateChestByHands
rotationWeight
useAnimatedHeadHeightRange
useAnimatedHeadHeightWeight
Quaternion IKRotationHead = Quaternion.identity
Target rotation of the head. Will be overwritten if target is assigned.
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1.8.4