Mapping a bone hierarchy to 2 triangles defined by the hip and chest planes. More...
Public Member Functions | |
override bool | IsValid (IKSolver solver, ref string message) |
Determines whether this IKMappingSpine is valid More... | |
Public Attributes | |
Transform[] | spineBones |
The spine bones. More... | |
Transform | leftUpperArmBone |
The left upper arm bone. More... | |
Transform | rightUpperArmBone |
The right upper arm bone. More... | |
Transform | leftThighBone |
The left thigh bone. More... | |
Transform | rightThighBone |
The right thigh bone. More... | |
int | iterations = 3 |
The number of iterations of the FABRIK algorithm. Not used if there are 2 bones assigned to Spine in the References. More... | |
float | twistWeight = 1f |
The weight of twisting the spine bones gradually to the orientation of the chest triangle. Relatively expensive, so set this to 0 if there is not much spine twisting going on. More... | |
Mapping a bone hierarchy to 2 triangles defined by the hip and chest planes.