Mapping a bone hierarchy to 2 triangles defined by the hip and chest planes. More...
|override bool||IsValid (IKSolver solver, Warning.Logger logger=null)|
|Determines whether this IKMappingSpine is valid More...|
|The spine bones. More...|
|The left upper arm bone. More...|
|The right upper arm bone. More...|
|The left thigh bone. More...|
|The right thigh bone. More...|
|int||iterations = 3|
|The number of iterations of the FABRIK algorithm. Not used if there are 2 bones assigned to Spine in the References. More...|
|float||twistWeight = 1f|
|The weight of twisting the spine bones gradually to the orientation of the chest triangle. Relatively expensive, so set this to 0 if there is not much spine twisting going on. More...|
Mapping a bone hierarchy to 2 triangles defined by the hip and chest planes.