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RootMotion
FinalIK
IKEffector
bone
effectChildNodes
GetNode
isEndEffector
maintainRelativePositionWeight
PinToBone
position
positionOffset
positionWeight
rotation
rotationWeight
target
void PinToBone
(
float
positionWeight
,
float
rotationWeight
)
Pins the effector to the animated position of its bone.
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1.8.4