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Transform | bone |
| The node transform used by this effector. More...
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Transform | target |
| The target Transform (optional, you can use just the position and rotation instead). More...
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float | positionWeight |
| The position weight. More...
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float | rotationWeight |
| The rotation weight. More...
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Vector3 | position = Vector3.zero |
| The effector position in world space. More...
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Quaternion | rotation = Quaternion.identity |
| The effector rotation relative to default rotation in world space. More...
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Vector3 | positionOffset |
| The position offset in world space. positionOffset will be reset to Vector3.zero each frame after the solver is complete. More...
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bool | effectChildNodes = true |
| If false, child nodes will be ignored by this effector (if it has any). More...
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float | maintainRelativePositionWeight |
| Keeps the node position relative to the triangle defined by the plane bones (applies only to end-effectors). More...
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Effector for manipulating node based IK solvers.