A chain of bones in IKSolverFullBody. More...
Classes | |
class | ChildConstraint |
Linear constraint between child chains of a FBIKChain. More... | |
Public Attributes | |
float | pin |
The pin weight. If closer to 1, the chain will be less influenced by child chains. More... | |
float | pull = 1f |
The weight of pulling the parent chain. More... | |
float | push |
The weight of the end-effector pushing the shoulder/thigh when the end-effector is close to it. More... | |
float | pushParent |
The amount of push force transferred to the parent (from hand or foot to the body). More... | |
float | reach = 0.1f |
Only used in 3 segmented chains, pulls the first node closer to the third node. More... | |
Smoothing | reachSmoothing = Smoothing.Exponential |
Smoothing the effect of the Reach with the expense of some accuracy. More... | |
Smoothing | pushSmoothing = Smoothing.Exponential |
Smoothing the effect of the Push. More... | |
IKSolver.Node[] | nodes = new IKSolver.Node[0] |
The nodes in this chain. More... | |
int[] | children = new int[0] |
The child chains. More... | |
ChildConstraint[] | childConstraints = new ChildConstraint[0] |
The child constraints are used for example for fixing the distance between left upper arm and right upper arm More... | |
IKConstraintBend | bendConstraint = new IKConstraintBend() |
Gets the bend constraint (if this chain has 3 segments). More... | |
A chain of bones in IKSolverFullBody.