Constraint used for fixing bend direction of 3-segment node chains in a node based IK solver. More...
Public Member Functions | |
bool | IsValid (IKSolverFullBody solver, Warning.Logger logger) |
Determines whether this IKConstraintBend is valid. More... | |
Public Attributes | |
Transform | bone1 |
The first bone. More... | |
Transform | bone2 |
The second (bend) bone. More... | |
Transform | bone3 |
The third bone. More... | |
Transform | bendGoal |
The bend goal Transform. More... | |
Vector3 | direction = Vector3.right |
The bend direction. More... | |
Quaternion | rotationOffset |
The bend rotation offset. More... | |
float | weight = 0f |
The weight. If weight is 1, will override effector rotation and the joint will be rotated at the direction. This enables for direct manipulation of the bend direction independent of effector rotation. More... | |
Constraint used for fixing bend direction of 3-segment node chains in a node based IK solver.