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Recoil Class Reference

Procedural recoil using FBBIK. More...

Inheritance diagram for Recoil:
Inheritance graph
Collaboration diagram for Recoil:
Collaboration graph

Public Member Functions

void SetHandRotations (Quaternion leftHandRotation, Quaternion rightHandRotation)
 Sets the starting rotations for the hands for 1 frame. Use this if the final rotation of the hands will not be the same as before FBBIK solves. More...
void Fire (float magnitude)
 Starts the recoil procedure. More...


bool isFinished [get]
 Returns true if recoil has finished or has not been called at all. More...

Detailed Description

Procedural recoil using FBBIK.