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InteractionTrigger.CameraPosition Class Reference

Defines the valid range of the camera's position relative to this trigger. More...

Public Attributes

Collider lookAtTarget
 What the camera should be looking at to trigger the interaction? More...
 
Vector3 direction = -Vector3.forward
 The direction from the lookAtTarget towards the camera (in lookAtTarget's space). More...
 
float maxDistance = 0.5f
 Max distance from the lookAtTarget to the camera. More...
 
float maxAngle = 45f
 Max angle between the direction and the direction towards the camera. More...
 
bool fixYAxis
 Fixes the Y axis of the trigger to Vector3.up. This makes the trigger symmetrical relative to the object. More...
 

Detailed Description

Defines the valid range of the camera's position relative to this trigger.