Defines the valid range of the camera's position relative to this trigger. More...
|What the camera should be looking at to trigger the interaction? More...|
|Vector3||direction = -Vector3.forward|
|The direction from the lookAtTarget towards the camera (in lookAtTarget's space). More...|
|float||maxDistance = 0.5f|
|Max distance from the lookAtTarget to the camera. More...|
|float||maxAngle = 45f|
|Max angle between the direction and the direction towards the camera. More...|
|Fixes the Y axis of the trigger to Vector3.up. This makes the trigger symmetrical relative to the object. More...|
Defines the valid range of the camera's position relative to this trigger.