InteractionTarget Class Reference

The target of an effector in the InteractionSystem. More...

Inherits MonoBehaviour.

Collaboration diagram for InteractionTarget:

## Classes | |

class | Multiplier |

Multiplies the value of a weight curve for this effector target. More... | |

## Public Attributes | |

FullBodyBipedEffector | effectorType |

The type of the FBBIK effector. More... | |

Multiplier[] | multipliers |

InteractionObject weight curve multipliers for this effector target. More... | |

float | interactionSpeedMlp = 1f |

The interaction speed multiplier for this effector. This can be used to make interactions faster/slower for specific effectors. More... | |

Transform | pivot |

The pivot to twist/swing this interaction target about. For symmetric objects that can be interacted with from a certain angular range. More... | |

Vector3 | twistAxis = Vector3.up |

The axis of twisting the interaction target. More... | |

float | twistWeight = 1f |

The weight of twisting the interaction target towards the effector bone in the start of the interaction. More... | |

float | swingWeight |

The weight of swinging the interaction target towards the effector bone in the start of the interaction. Swing is defined as a 3-DOF rotation around any axis, while twist is only around the twist axis. More... | |

bool | rotateOnce = true |

If true, will twist/swing around the pivot only once at the start of the interaction. If false, will continue rotating throuout the whole interaction. More... | |

The target of an effector in the InteractionSystem.

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