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RootMotion
FinalIK
IKSolverArm
FixTransforms
GetPoint
GetPoints
IKRotation
IsValid
SetChain
StoreDefaultLocalState
bool SetChain
(
Transform
chest
,
Transform
shoulder
,
Transform
upperArm
,
Transform
forearm
,
Transform
hand
,
Transform
root
)
Reinitiate the solver with new bone Transforms.
Returns
Returns true if the new chain is valid.
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