The most basic element type in the IK chain that all other types extend from. More...

Public Member Functions | |
| void | StoreDefaultLocalState () |
| Stores the default local state of the point. More... | |
| void | FixTransform () |
| Fixes the transform to its default local state. More... | |
| void | UpdateSolverPosition () |
| Updates the solverPosition (in world space). More... | |
| void | UpdateSolverLocalPosition () |
| Updates the solverPosition (in local space). More... | |
| void | UpdateSolverState () |
| Updates the solverPosition/Rotation (in world space). More... | |
| void | UpdateSolverLocalState () |
| Updates the solverPosition/Rotation (in local space). More... | |
Public Attributes | |
| Transform | transform |
| The transform. More... | |
| float | weight = 1f |
| The weight of this bone in the solver. More... | |
| Vector3 | solverPosition |
| Virtual position in the IK solver. More... | |
| Quaternion | solverRotation = Quaternion.identity |
| Virtual rotation in the IK solver. More... | |
| Vector3 | defaultLocalPosition |
| The default local position of the Transform. More... | |
| Quaternion | defaultLocalRotation |
| The default local rotation of the Transform. More... | |
The most basic element type in the IK chain that all other types extend from.
1.8.4