Bone type of element in the IK chain. Used in the case of skeletal Transform hierarchies. More...


Public Attributes | |
| float | length |
| The length of the bone. More... | |
| float | sqrMag |
| The sqr mag of the bone. More... | |
| Vector3 | axis = -Vector3.right |
| Local axis to target/child bone. More... | |
Public Attributes inherited from IKSolver.Point | |
| Transform | transform |
| The transform. More... | |
| float | weight = 1f |
| The weight of this bone in the solver. More... | |
| Vector3 | solverPosition |
| Virtual position in the IK solver. More... | |
| Quaternion | solverRotation = Quaternion.identity |
| Virtual rotation in the IK solver. More... | |
| Vector3 | defaultLocalPosition |
| The default local position of the Transform. More... | |
| Quaternion | defaultLocalRotation |
| The default local rotation of the Transform. More... | |
Properties | |
| RotationLimit | rotationLimit [get, set] |
| Gets the rotation limit component from the Transform if there is any. More... | |
Additional Inherited Members | |
Public Member Functions inherited from IKSolver.Point | |
| void | StoreDefaultLocalState () |
| Stores the default local state of the point. More... | |
| void | FixTransform () |
| Fixes the transform to its default local state. More... | |
| void | UpdateSolverPosition () |
| Updates the solverPosition (in world space). More... | |
| void | UpdateSolverLocalPosition () |
| Updates the solverPosition (in local space). More... | |
| void | UpdateSolverState () |
| Updates the solverPosition/Rotation (in world space). More... | |
| void | UpdateSolverLocalState () |
| Updates the solverPosition/Rotation (in local space). More... | |
Bone type of element in the IK chain. Used in the case of skeletal Transform hierarchies.
1.8.4