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Classes
Package RootMotion.FinalIK.Demos

Classes

class  AimBoxing
 Boxing with Aim IK. Changing character facing direction with Aim IK to follow the target. More...
 
class  CharacterControllerSimpleAim
 Character controller for the simple AimIK aiming system demo. More...
 
class  SimpleAimingSystem
 The simplest aiming system that crossfades between static aim poses based on direction using the Legacy animation system (because CrossFade in Mecanim still has some issues). More...
 
class  TerrainOffset
 Raycasting to the ground to redirect upper-body animation based on ground topography. More...
 
class  BipedIKvsAnimatorIK
 Demo script that shows how BipedIK performs compared to the built-in Animator IK More...
 
class  MechSpider
 Mech spider Demo. More...
 
class  MechSpiderController
 Controller for the Mech spider. More...
 
class  MechSpiderLeg
 Leg of the Mech spider. Controls stepping and positioning the IK target More...
 
class  MechSpiderParticles
 Emitting smoke for the mech spider More...
 
class  Amplifier
 Demo script that amplifies the motion of a body part relative to the root of the character or another body part. More...
 
class  AnimationWarping
 Warping an effector from animation space to world space. The weight curve of the warp is used to add the offset from "Warp From" to "Warp To" to the effector. "Warp From" should be a Transform parented to the root of the character, hence in animation space (virtual position where a soccer player's foot hits the ball in the animation). "Warp To" should be a Transform in the world space (the actual ball). More...
 
class  AnimatorController3rdPerson
 Basic Mecanim Animator controller for 3rd person view. More...
 
class  BodyTilt
 Procedural body tilting with FBBIK. More...
 
class  CarryBoxDemo
 Demonstrates how FBBIK can be used to carry stuff around. More...
 
class  CharacterController3rdPerson
 Basic Mecanim character controller for 3rd person view. More...
 
class  EffectorOffset
 Demo for offsetting Effectors. More...
 
class  ExplosionDemo
 Demo of exploding a viking using FBBIK More...
 
class  FBBIKSettings
 Manages FBBIK settings that are not visible in the FBBIK custom inspector. More...
 
class  FBIKBendGoal
 Bend goal for FullBodyBipedIK. More...
 
class  FBIKBoxing
 Demo script for boxing with the combination of FullBodyBipedIK and Aim IK. More...
 
class  FBIKHandsOnProp
 Maintains FBBIK hands on a 2-handed prop, regardless of position offset of the hand effectors More...
 
class  FPSAiming
 Basic full body FPS IK controller. More...
 
class  FPSCharacter
 Demo controller for the Full Body FPS scene. More...
 
class  HitReaction
 Class for creating procedural FBBIK hit reactions. More...
 
class  HitReactionCharacter
 Simple character animation controller for the Hit Reaction demo More...
 
class  HoldingHands
 Holding hands rig. More...
 
class  Inertia
 Demo script that adds the illusion of mass to your character using FullBodyBipedIK. More...
 
class  InteractionC2CDemo
 Demonstrating character-character FBBIK interaction. More...
 
class  InteractionDemo
 Simple demo controller for the InteractionSystem. More...
 
class  InteractionSystemTestGUI
 Simple GUI for quickly testing out interactions. More...
 
class  KissingRig
 FBBIK example rig for a kissing emote. As the IK targets of one FBBIK partner depend on the solved pose of another FBBIK partner and vice versa, the rig will have to be iterated a couple of times to make it work. More...
 
class  MotionAbsorb
 Absorbing motion on FBBIK effectors on impact. Attach this to the GameObject that receives OnCollisionEnter calls. More...
 
class  MotionAbsorbCharacter
 Motion Absorb demo character controller. More...
 
class  OffsetEffector
 Custom positionOffset effector for FBBIK, could be used for example to make a spine or pelvis effector. More...
 
class  OffsetModifier
 Base class for all FBBIK effector positionOffset modifiers. Works with animatePhysics, safe delegates, offset limits. More...
 
class  OffsetPose
 Definition of FBBIK Offset pose. More...
 
class  PendulumExample
 Making a character hold on to a target and swing about it while maintaining his animation. More...
 
class  PickUp2Handed
 Picking up an arbitrary object with both hands. More...
 
class  PickUpBox
 Picking up a box shaped object with both hands. More...
 
class  PickUpSphere
 Picking up a sphere with both hands. More...
 
class  Recoil
 Procedural recoil using FBBIK. More...
 
class  RecoilTest
 Just for testing out the Recoil script. More...
 
class  ResetInteractionObject
 Resets an interaction object to it's initial position and rotation after "resetDelay" from interaction trigger. More...
 
class  ShoulderRotator
 Shoulder rotator is a workaround for FBBIK not rotating the shoulder bones when pulled by hands. It get's the job done if you need it, but will take 2 solving iterations. More...
 
class  TouchWalls
 Demo script for using the Interaction System for touching scene geometry. More...
 
class  UserControlInteractions
 User control demo for Interaction Triggers. More...
 
class  CharacterAnimationSimpleLegacy
 Contols animation for a simple Legacy character More...
 
class  CharacterAnimationThirdPerson
 Contols animation for a third person person controller. More...
 
class  GrounderDemo
 Switching characters in the Grounder demo. More...
 
class  PlatformRotator
 Moving and rotating platforms. More...
 
class  BendGoal
 Bend goal for LimbIK. Attach this to a GameObject that you want the limb to bend towards. More...
 
class  BendGoalInspector
 Scene view helper for the LimbIK BendGoal More...
 
class  Turret
 Demo for aiming a Turret. All it does is call Transform.LookAt on each part and apply rotation limits one by one, starting from the parent. More...
 
class  AimPoser
 Aim Poser returns a reference by direction. More...
 
class  AimPoserInspector
 Custom inspector for the Aim Poser for visualizing pose range More...
 
class  CameraController
 3rd person camera controller. More...
 
class  CameraControllerFPS
 The very simple FPS camera. More...
 
class  CharacterAnimationBase
 The base abstract class for all character animation controllers. More...
 
class  CharacterBase
 The base abstract class for all character controllers, provides common functionality. More...
 
class  CharacterControllerBase
 The base abstract class for all Character controllers. More...
 
class  CharacterControllerDefault
 The default Character Controller. More...
 
class  CharacterControllerLegacy
 The default Character Controller for characters using the Legacy animation system. More...
 
class  CharacterThirdPerson
 Third person character controller. This class is based on the ThirdPersonCharacter.cs of the Unity Exmaple Assets. More...
 
class  GenericPoser
 Posing the children of a Transform to match the children of another Transform More...
 
class  HandPoser
 Posing the children of a Transform to match the children of another Transform More...
 
class  IKExecutionOrder
 Manages the execution order of IK components. More...
 
class  SlowMo
 Going slow motion on user input More...
 
class  UserControlThirdPerson
 User input for a third person character controller. More...