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VRIK.References Class Reference

VRIK-specific definition of a humanoid biped. More...

Public Member Functions

Transform[] GetTransforms ()
 Returns an array of all the Transforms in the definition. More...
 

Static Public Member Functions

static bool AutoDetectReferences (Transform root, out References references)
 Auto-detects VRIK references. Works with a Humanoid Animator on the root gameobject only. More...
 

Properties

bool isFilled [get]
 Returns true if all required Transforms have been assigned (shoulder, toe and neck bones are optional). More...
 
bool isEmpty [get]
 Returns true if none of the Transforms have been assigned. More...
 

Detailed Description

VRIK-specific definition of a humanoid biped.