VRIK-specific definition of a humanoid biped. More...
Public Member Functions | |
Transform[] | GetTransforms () |
Returns an array of all the Transforms in the definition. More... | |
Static Public Member Functions | |
static bool | AutoDetectReferences (Transform root, out References references) |
Auto-detects VRIK references. Works with a Humanoid Animator on the root gameobject only. More... | |
Properties | |
bool | isFilled [get] |
Returns true if all required Transforms have been assigned (shoulder, toe and neck bones are optional). More... | |
bool | isEmpty [get] |
Returns true if none of the Transforms have been assigned. More... | |
VRIK-specific definition of a humanoid biped.