Predefined interaction events for pausing, picking up, triggering animations and sending messages. More...
Public Attributes | |
float | time |
The time of the event since interaction start. More... | |
bool | pause |
If true, the interaction will be paused on this event. The interaction can be resumed by InteractionSystem.ResumeInteraction() or InteractionSystem.ResumeAll; More... | |
bool | pickUp |
If true, the object will be parented to the effector bone on this event. Note that picking up like this can be done by only a single effector at a time. If you wish to pick up an object with both hands, see the Interaction PickUp2Handed demo scene. More... | |
AnimatorEvent[] | animations |
The animations called on this event. More... | |
Message[] | messages |
The messages sent on this event using GameObject.SendMessage(). More... | |
UnityEvent | unityEvent |
The UnityEvent to invoke on this event. More... | |
Predefined interaction events for pausing, picking up, triggering animations and sending messages.