Predefined interaction events for pausing, picking up, triggering animations and sending messages. More...
|The time of the event since interaction start. More...|
|If true, the interaction will be paused on this event. The interaction can be resumed by InteractionSystem.ResumeInteraction() or InteractionSystem.ResumeAll; More...|
|If true, the object will be parented to the effector bone on this event. Note that picking up like this can be done by only a single effector at a time. If you wish to pick up an object with both hands, see the Interaction PickUp2Handed demo scene. More...|
|The animations called on this event. More...|
|The messages sent on this event using GameObject.SendMessage(). More...|
Predefined interaction events for pausing, picking up, triggering animations and sending messages.