Calls an animation on an interaction event. More...
|The Animator component that will receive the AnimatorEvents. More...|
|The Animation component that will receive the AnimatorEvents (Legacy). More...|
|The name of the animation state. More...|
|float||crossfadeTime = 0.3f|
|The crossfading time. More...|
|The layer of the animation state (if using Legacy, the animation state will be forced to this layer). More...|
|Should the animation always start from 0 normalized time? More...|
Calls an animation on an interaction event.