Calls an animation on an interaction event. More...
Public Attributes | |
Animator | animator |
The Animator component that will receive the AnimatorEvents. More... | |
Animation | animation |
The Animation component that will receive the AnimatorEvents (Legacy). More... | |
string | animationState |
The name of the animation state. More... | |
float | crossfadeTime = 0.3f |
The crossfading time. More... | |
int | layer |
The layer of the animation state (if using Legacy, the animation state will be forced to this layer). More... | |
bool | resetNormalizedTime |
Should the animation always start from 0 normalized time? More... | |
Calls an animation on an interaction event.