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IKSolverLookAt.LookAtBone Class Reference

Look At bone class. More...

Inheritance diagram for IKSolverLookAt.LookAtBone:
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Collaboration diagram for IKSolverLookAt.LookAtBone:
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Additional Inherited Members

- Public Member Functions inherited from IKSolver.Point
void StoreDefaultLocalState ()
 Stores the default local state of the point. More...
 
void FixTransform ()
 Fixes the transform to its default local state. More...
 
void UpdateSolverPosition ()
 Updates the solverPosition (in world space). More...
 
void UpdateSolverLocalPosition ()
 Updates the solverPosition (in local space). More...
 
void UpdateSolverState ()
 Updates the solverPosition/Rotation (in world space). More...
 
void UpdateSolverLocalState ()
 Updates the solverPosition/Rotation (in local space). More...
 
- Public Attributes inherited from IKSolver.Bone
float length
 The length of the bone. More...
 
float sqrMag
 The sqr mag of the bone. More...
 
Vector3 axis = -Vector3.right
 Local axis to target/child bone. More...
 
- Properties inherited from IKSolver.Bone
RotationLimit rotationLimit [get, set]
 Gets the rotation limit component from the Transform if there is any. More...
 

Detailed Description

Look At bone class.