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RootMotion
FinalIK
IKSolverHeuristic
AddBone
bones
FixTransforms
GetPoint
GetPoints
IsValid
maxIterations
SetChain
StoreDefaultLocalState
target
tolerance
useRotationLimits
XY
bool SetChain
(
Transform[]
hierarchy
,
Transform
root
)
Rebuild the bone hierarcy and reinitiate the solver.
Returns
Returns true if the new chain is valid.
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