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IKSolverHeuristic Class Reference

Contains methods common for all heuristic solvers. More...

Inheritance diagram for IKSolverHeuristic:
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Public Member Functions

bool SetChain (Transform[] hierarchy, Transform root)
 Rebuild the bone hierarcy and reinitiate the solver. More...
 
void AddBone (Transform bone)
 Adds a bone to the chain. More...
 
override void StoreDefaultLocalState ()
 Stores the default local state for the bones used by the solver. More...
 
override void FixTransforms ()
 Fixes all the Transforms used by the solver to their initial state. More...
 
override bool IsValid (ref string message)
 Determines whether this instance is valid or not. If returns false, also fills in an error message. More...
 
override IKSolver.Point[] GetPoints ()
 Gets all the points used by the solver. More...
 
override IKSolver.Point GetPoint (Transform transform)
 Gets the point with the specified Transform. More...
 
- Public Member Functions inherited from IKSolver
bool IsValid ()
 Determines whether this instance is valid or not. More...
 
void Initiate (Transform root)
 Initiate the solver with specified root Transform. Use only if this IKSolver is not a member of an IK component. More...
 
void Update ()
 Updates the IK solver. Use only if this IKSolver is not a member of an IK component or the IK component has been disabled and you intend to manually control the updating. More...
 
virtual Vector3 GetIKPosition ()
 Gets the IK position. NOTE: You are welcome to read IKPosition directly, this method is here only to match the Unity's built in IK API. More...
 
void SetIKPosition (Vector3 position)
 Sets the IK position. NOTE: You are welcome to set IKPosition directly, this method is here only to match the Unity's built in IK API. More...
 
float GetIKPositionWeight ()
 Gets the IK position weight. NOTE: You are welcome to read IKPositionWeight directly, this method is here only to match the Unity's built in IK API. More...
 
void SetIKPositionWeight (float weight)
 Sets the IK position weight. NOTE: You are welcome to set IKPositionWeight directly, this method is here only to match the Unity's built in IK API. More...
 
Transform GetRoot ()
 Gets the root Transform. More...
 
delegate void UpdateDelegate ()
 Delegates solver update events. More...
 
delegate void IterationDelegate (int i)
 Delegates solver iteration events. More...
 

Public Attributes

Transform target
 The target Transform. Solver IKPosition will be automatically set to the position of the target. More...
 
float tolerance = 0f
 Minimum distance from last reached position. Will stop solving if difference from previous reached position is less than tolerance. If tolerance is zero, will iterate until maxIterations. More...
 
int maxIterations = 4
 Max iterations per frame More...
 
bool useRotationLimits = true
 If true, rotation limits (if existing) will be applied on each iteration. More...
 
bool XY
 Solve in 2D? More...
 
Bone[] bones = new Bone[0]
 The hierarchy of bones. More...
 
- Public Attributes inherited from IKSolver
Vector3 IKPosition
 The IK position. More...
 
float IKPositionWeight = 1f
 The IK position weight or the master weight of the solver. More...
 
UpdateDelegate OnPreInitiate
 Called before initiating the solver. More...
 
UpdateDelegate OnPostInitiate
 Called after initiating the solver. More...
 
UpdateDelegate OnPreUpdate
 Called before updating. More...
 
UpdateDelegate OnPostUpdate
 Called after writing the solved pose More...
 

Additional Inherited Members

- Static Public Member Functions inherited from IKSolver
static Transform ContainsDuplicateBone (Bone[] bones)
 Checks if an array of objects contains any duplicates. More...
 
- Properties inherited from IKSolver
bool initiated [get, set]
 Gets a value indicating whether this IKSolver has successfully initiated. More...
 

Detailed Description

Contains methods common for all heuristic solvers.