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RootMotion
FinalIK
IKMappingLimb
bone1
bone2
bone3
BoneMapType
GetBoneMap
IsValid
maintainRotationWeight
parentBone
SetLimbOrientation
updatePlaneRotations
weight
override bool IsValid
(
IKSolver
solver
,
ref string
message
)
virtual
Determines whether this
IKMappingLimb
is valid
Reimplemented from
IKMapping
.
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