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RootMotion
FinalIK
IKMappingLimb
bone1
bone2
bone3
BoneMapType
GetBoneMap
IsValid
maintainRotationWeight
parentBone
SetLimbOrientation
updatePlaneRotations
weight
void SetLimbOrientation
(
Vector3
upper
,
Vector3
lower
)
Makes the limb mapped to the specific local directions of the bones. Added in 0.3
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1.8.4