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Grounding.Leg Class Reference

The Grounding Leg. More...

Public Member Functions

void SetFootPosition (Vector3 position)
 Overrides the animated position of the foot. More...
 

Public Attributes

Quaternion rotationOffset = Quaternion.identity
 Gets the current rotation offset of the foot. More...
 

Properties

bool isGrounded [get, set]
 Returns true distance from foot to ground is less that maxStep More...
 
Vector3 IKPosition [get, set]
 Gets the current IK position of the foot. More...
 
bool initiated [get, set]
 Returns true, if the leg is valid and initiated More...
 
float heightFromGround [get, set]
 The height of foot from ground. More...
 
Vector3 velocity [get, set]
 Velocity of the foot More...
 
Transform transform [get, set]
 Gets the foot Transform. More...
 
float IKOffset [get, set]
 Gets the current IK offset. More...
 
RaycastHit GetHitPoint [get]
 Gets the RaycastHit last used by the Grounder to get ground height at foot position. More...
 

Detailed Description

The Grounding Leg.