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AnimationWarping Class Reference

Warping an effector from animation space to world space. The weight curve of the warp is used to add the offset from "Warp From" to "Warp To" to the effector. "Warp From" should be a Transform parented to the root of the character, hence in animation space (virtual position where a soccer player's foot hits the ball in the animation). "Warp To" should be a Transform in the world space (the actual ball). More...

Inheritance diagram for AnimationWarping:
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Collaboration diagram for AnimationWarping:
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Classes

struct  Warp
 Definition of a warp from 'warpFrom' to 'warpTo' by normalized time of the animation More...
 

Public Types

enum  EffectorMode
 Using effector.positionOffset or effector.position with effector.positionWeight? More...
 

Public Member Functions

float GetWarpWeight (int warpIndex)
 Gets the current warping weight of the warp at the specified index. More...
 

Detailed Description

Warping an effector from animation space to world space. The weight curve of the warp is used to add the offset from "Warp From" to "Warp To" to the effector. "Warp From" should be a Transform parented to the root of the character, hence in animation space (virtual position where a soccer player's foot hits the ball in the animation). "Warp To" should be a Transform in the world space (the actual ball).