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Final IK Beta has been released!
Asset Store Page

FinalIK contains:
  • Full Body IK system for biped characters
  • Biped IK - alternative solution to Unity's built-in Avatar IK system that provides more flexibility and works in Unity Free with the same API
  • CCD (Cyclic Coordinate Descent) IK
  • Multi-effector FABRIK (Forward and Backward Reaching IK)
  • Look-At IK
  • Aim IK
  • Limb IK
  • Rotation constraints - Angular, Polygonal (Reach Cone), Spline and Hinge rotation limits that work with CCD, FABRIK and Aim solvers

Technical overview:
  • Does NOT require Unity Pro
  • Does NOT require, but works with Mecanim
  • _Tested on Standalone, Web Player, IOS and Android
  • Source code included
  • Custom undoable inspectors and scene view handles for each component
  • Warning system to safeguard from null references and invalid setups
  • Optimized for great performance
  • Modular, easily extendable. Compose your own custom character rigs
  • HTML documentation, fully documented code
  • Demo scenes and example scripts for all components
  • Tested on a wide range of characters


Full Body IK Driving Rig
Mechanical Spiders!
Aiming Systems
Offsetting FBIK Effectors
RootMotion